Friday, May 27, 2016

Portable CopperCube 3.0.3

Portable CopperCube is a 3D editor designed to help you crte 3D appliions, such as architectural visualizations, games, e-lrning appliions, product configurators and similar. It can crte the 3D programs as Flash Stage 3D .swf, WebGL or program (.exe).

CopperCube imports 23 different 3D file formats and includes a lightmap and a 3D editor. All 3D scenes can be scripted using Squirrel, 3 or JavaScript. CopperCube can render 3D scenes on websites via Flash or WebGL if available, and on using Direct3D or OpenGL and uses a highspeed, hardware accelerated render engine to put out an incredible amount of polygons.

Here are some ftures of "CopperCube":

Character Animation:
· CopperCube supports rltime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights.

Single Click Web or .exe Deployment:
Want to show your 3D scene directly on your website? Not a problem:
· Import your 3D files into CopperCube
· Edit your scene in the editor
· Select 'Flash SWF' and click 'Publish'
· Done!

· The CopperCube editor has a built-in lightmapper which can enhance the apprence of your 3D scene grtly. Just place a few lights and click 'calculate'. The lightmapper even ftures global illumination effects and is very simple to use.

OpenGL, Direct3D, WebGL and Stage3D:
· When publishing your interactive 3D scene CopperCube utilizes either OpenGL, Direct3D, WebGL or Stage3D/Molehill to render the scene with a highspeed, hardware accelerated render engine.

Scripting Support, Events and Actions:
· To make your 3D scenes even more interactive, you can utilize CopperCube's simple click-only event/action system or even scripts and and influence every aspect of the whole scene.
· CopperCube has a built-in Event/Action system. You can sily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or rched a certain ar). No programming needed here.
· When publishing as .exe, you can use Javascript, powered by the fast Mozilla Spidermon virtual machine.
· When publishing as Flash .SWF, you can use ActionScript 3

Game AI and first person shooter behaviors included:
· Wether you want to crte simple 3D games or prototype your AAA title, CopperCube includes precrted game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.

A custom high speed flash 3D Engine:
· When publishing your interactive 3D scene as Flash SWF file , CopperCube uses its own optimized 3D engine

What's New in This Relse:

· Vertex colors are now supported when importing 3d models and publishing them as app, webgl or flash.
· Fixed a bug causing problems when importing huge 3D files, from the formats .dae (collada), .ase, .ply, .dxf, .cob, .3ds, .lwo and scn.
· Small performance improvements for WebGL and Flash Stage 3D.

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